ONLINE COOPERATION FOR TEAMS
In our online training programmes and advisory sessions with clients we believe that in working from home genuine connection is (even) more important than a comfortable home office chair. There are countless ways to make online cooperation, training and consultancy more enjoyable, productive and healthier. They take a fraction of time and can provide great energy and connection in return. Below a few of the work forms we like to use ourselves.
2 Truths & 1 Lie
10 min - 1 colleague provides 3 unknown facts about herself, 1 being a lie; the rest interrogates in overdrive for 5 minutes before everyone choses which fact is a lie and the truths and lie are revealed; a weekly turn can develop into a ranking on who has the best lie detection skills.
5 min - 1 colleague shows a closed box (ribbon allowed); inside is a trait that he wishes upon the team to make this week/project/assignment a resounding succes; the rest of the team has 3 minutes to guess the trait (via chat or chitchat) before the Mystery Box is opened; option for taking weekly turns in the team.
4 min - weekly cycle in which you grow your Spotify Team Playlist by having 1 colleague add a song which according to her somehow connects to the team that very week...; the song is played while colleagues log in for the weekly videoconference; at the end of the song, there is a 1 minute commentary by the selector of the week and the music is played once more at the end of the meeting. Not fun enough? Do the guilty pleasure version.
10 tot 25 min - in this exciting cocktail of speed-dating and brainstorming colleagues meet in breakouts for 3-5 min to fanatically tackle a question of importance; after which the facilitator puts everyone in random new break-outs; repeat 3-5 times and subsequently gather pressure cooker wisdom from the group in the plenary where an overview is made of different potential paths towards a solution; word clouds, polling and white boards can add value by allowing the anonymous sharing of ideas to the larger group.
30 min - in breakout groups of first 2 and then 4 (2 breakouts put together) colleagues travel to a point in the future where their negotiation or project has utterly and completely failed; together they sketch an outline of the carnage en subsequently they reconstruct what the core factors were that caused the catastrophe to be unavoidable; subsequently the most important factors are shared in a plenary session and the question is discussed what can be done right now, in the present moment, to influence these factors.
2 min - a colleague is asked a random question, such as "what is your favourite holiday destination?"("France"); upon the answer everyone enters the 1st word associated with that answer in the chat (e.g. "wine"); this word is their personal cue; if in the meeting you are finished speaking, end with your cue. Cueing can be a fun way to solve the problem of long awkward silences and/or interruptions because of lack of clarity on when a speaker is finished speaking.
50 min - to create (process) innovation groups of 3-5 are formed to brainstorm a best possible solution to a challenge (10 min); subsequently a spokesperson is appointed to present the solution of her group to another breakout group in under 1 minute; subsequently, the spokesperson turns of her camera and mic and it is the task of the audience to voice as much criticism as possible on the idea presented in 2 min on the basis of substance (the spokesperson is still listening in); the spokesperson returns to her original group to sharpen their solution (10 min); after this, the cycle starts again with presentation to a different group; after 2 or 3 cycles (preferably the nr. of groups minus 1) a final cycle takes place in which solely positive feedback is provided by the audience; the end result is as many carefully worked through solutions as there are breakout groups.